SymProjects Forum

General Category => General Discussions => Topic started by: Snipe3000 on July 19, 2011, 03:12:08 pm

Title: New iRacing API
Post by: Snipe3000 on July 19, 2011, 03:12:08 pm
With iRacing's new multiple client API built in, do I still need iWrap or iRPS?
Title: Re: New iRacing API
Post by: Cristiano on July 19, 2011, 03:30:41 pm
Hello.
The new IRacing's API supports multiple clients so you don't need to use proxies like iWrap or iRPS.

I am going to release a next version of SImDash by the end of July. Still uses the old API.

After that, I will start the work to support the new API and release an upgrade as soon as I have finished.End of August maybe?

Regards
Cristiano
Title: Re: New iRacing API
Post by: Snipe3000 on July 19, 2011, 10:22:31 pm
I think I'm still a bit confused, do I still use iWrap or iRPS until the end of august when the software gets upgraded. Or are you saying there is a way to use the new built-in API with the current release of simdash?

Thanks,
Title: Re: New iRacing API
Post by: Cristiano on July 20, 2011, 03:09:04 pm
I think I'm still a bit confused, do I still use iWrap or iRPS until the end of august when the software gets upgraded. Or are you saying there is a way to use the new built-in API with the current release of simdash?

Thanks,



You have to wait until August.
The current release doesn't release support the new API.
Next release due in 8-10 days won't support the new API.

The following one will support the new API. My plan is to release it as soon as possible.

Thanks
Cristiano

Title: Re: New iRacing API
Post by: unit_4 on July 21, 2011, 11:31:48 pm
Cristiano

Will this next update of sim dash include
Need for speed shift 2 unleashed the steam version
And also dirt 3 steam version.

I'm extremely looking forward to playing these games with my gi max and tacho.

Please make it happen.
I will pay if I have to. :)
Title: Re: New iRacing API
Post by: Snipe3000 on July 23, 2011, 09:55:19 am
I have another question, I'm trying to get the GiMax to work with iRacing, and it doesn't seem to be working. Do I need iWrap or iRPS even if the GiMax is the only device I'm trying to use?
I have it set on "Don't use proxy/ use iWrap proxy" but its not working in the sim.
Title: Re: New iRacing API
Post by: unit_4 on July 23, 2011, 10:28:05 am
I use iwrap and the gi max works fine.
Iv never tryed it any other way so i cant help there.
Title: Re: New iRacing API
Post by: Snipe3000 on July 23, 2011, 01:35:01 pm
I guess its a requirement
Title: Re: New iRacing API
Post by: Cristiano on July 23, 2011, 07:44:56 pm
I have another question, I'm trying to get the GiMax to work with iRacing, and it doesn't seem to be working. Do I need iWrap or iRPS even if the GiMax is the only device I'm trying to use?
I have it set on "Don't use proxy/ use iWrap proxy" but its not working in the sim.

If SimDash is the only application connected to IRacing, you don't need iWrap.

If there are other application, like x-sim or iSpeed, then iWrap is required.

Regards
Cristiano
Title: Re: New iRacing API
Post by: Snipe3000 on July 23, 2011, 11:44:00 pm
Thats strange, I'm trying it as the only device, but it doesnt work. I downloaded iWrap, I'll try it with that to see if it works later today. I think the new iRacing API stops it from working or something. But it works fine in Dirt 3 using the codemasters proxy.
Title: Re: New iRacing API
Post by: Cristiano on July 23, 2011, 11:46:56 pm
Thats strange, I'm trying it as the only device, but it doesnt work. I downloaded iWrap, I'll try it with that to see if it works later today. I think the new iRacing API stops it from working or something. But it works fine in Dirt 3 using the codemasters proxy.

you could be right. the new APIin IRacing could have broken the new one. I am going to download IRacing next week, because I will investigate the new API. I will also test the old one.

Regards
Cristiano
Title: Re: New iRacing API
Post by: Snipe3000 on July 24, 2011, 02:54:08 pm
I tried it with iWrap, but still was not able to get it working. So far I haven't been able to get it working at all in iRacing.
Also, is there any plans to add the "Read in-game shift light state" for Dirt 3?
Title: Re: New iRacing API
Post by: Cristiano on July 24, 2011, 09:26:04 pm
I tried it with iWrap, but still was not able to get it working. So far I haven't been able to get it working at all in iRacing.
Also, is there any plans to add the "Read in-game shift light state" for Dirt 3?


Hi.
Unfortunately the state of the shift light is not available among the data Dirt 3 offers to external applications.
Title: Re: New iRacing API
Post by: Snipe3000 on August 18, 2011, 10:03:57 am
Hello,
Any news on the new iRacing API?
Title: Re: New iRacing API
Post by: Cristiano on August 18, 2011, 01:43:06 pm
Hello,
Any news on the new iRacing API?

Yes.
I am working on it. will be ready soon.

Regards
Cristiano
Title: Re: New iRacing API
Post by: Snipe3000 on September 06, 2011, 11:29:34 am
Hello,
Any news on the new iRacing API?

Yes.
I am working on it. will be ready soon.

Regards
Cristiano

How's the progress on the update going?
Title: Re: New iRacing API
Post by: Cristiano on September 06, 2011, 01:37:23 pm

How's the progress on the update going?
[/quote]

Yes, I have done 70% of the work. it won't take long.

Cheers
Cristiano
Title: Re: New iRacing API
Post by: XemiX on October 19, 2011, 03:34:51 pm
As the work proceeds Crstiano?
 :P
Title: Re: New iRacing API
Post by: Cristiano on October 19, 2011, 03:52:12 pm
it's 99% ready.
only the current position is not working properly but I am fixing it right now.

do you want to test it?

I plan to release the plugin at the end of the week.

Cristiano
Title: Re: New iRacing API
Post by: XemiX on October 20, 2011, 10:46:40 am
Scrivo in italiano perchè col translate magari non si capisce.

Ho notato che il plugin ispeed www.nessoft.com/ispeed rileva l'auto in uso e adatta il contagiri di conseguenza. Simdash potrebbe fare una cosa del genere senza dover modificare ogni volta il valore.
Immagino abbia un database con il valore ecc.. sicuramente hai capito cosa intendo.  ;D
Pensi che in futuro sia possibile questa feature?

Traslate.
I write in Italian with translation because maybe you do not understand.

I noticed that the plugin ispeed www.nessoft.com/ispeed detects the car being used and adjusts the rev counter accordingly. Simdash could do something like this without having to change each time the value.
Do you think the future is possible this feature?
Title: Re: New iRacing API
Post by: Cristiano on October 20, 2011, 04:21:31 pm
Scrivo in italiano perchè col translate magari non si capisce.

Ho notato che il plugin ispeed www.nessoft.com/ispeed rileva l'auto in uso e adatta il contagiri di conseguenza. Simdash potrebbe fare una cosa del genere senza dover modificare ogni volta il valore.
Immagino abbia un database con il valore ecc.. sicuramente hai capito cosa intendo.  ;D
Pensi che in futuro sia possibile questa feature?

Traslate.
I write in Italian with translation because maybe you do not understand.

I noticed that the plugin ispeed www.nessoft.com/ispeed detects the car being used and adjusts the rev counter accordingly. Simdash could do something like this without having to change each time the value.
Do you think the future is possible this feature?



Immagino ISpeed abbia un database con tutti i nomi delle auto ed i relativi parametri.

ma non ho capito bene che cosa bisognerebbe cambiare quando si passa da un'auto ad un altra.

Grazie
Cristiano