SymProjects Forum

General Category => Questions about specific simulators => Topic started by: Jantlotus/Dio on September 21, 2017, 03:41:51 pm

Title: Where do we stand on Project Cars 2?
Post by: Jantlotus/Dio on September 21, 2017, 03:41:51 pm
Have you got some early access to the data the game provide regarding output?
Title: Re: Where do we stand on Project Cars 2?
Post by: Cristiano on September 21, 2017, 03:49:12 pm
No.
but has the game been released yet?

Title: Re: Where do we stand on Project Cars 2?
Post by: Jantlotus/Dio on September 21, 2017, 04:21:03 pm
it will be released in 6 hours and 40 minuttes :D
Title: Re: Where do we stand on Project Cars 2?
Post by: Cristiano on September 21, 2017, 04:23:19 pm
Ok, thanks.
I will buy it as soon as it is available and start working on it.
Title: Re: Where do we stand on Project Cars 2?
Post by: ops16ml5 on September 24, 2017, 10:28:02 am
any updates on it?
Title: Re: Where do we stand on Project Cars 2?
Post by: Cristiano on September 27, 2017, 04:50:20 pm
I am installing it and I should support it by the end of the week

Title: Re: Where do we stand on Project Cars 2?
Post by: Jantlotus/Dio on October 01, 2017, 12:41:42 pm
Noticed u have updated the Simdash to v17, so thank u for that.

But i have a issue that i didnt have in Project Cars 1, where ABS and Tracktion Controll worked separatly.
Even before the update to v17 it looks like that Traction Controlled warning-light are bind to ABS warning-light?
When traction controll kicks in it triggers the ABS warning light.

And is there any way to make the Handbrake light work with your JC32 hardware? I have a analog handbrake connected to that. The only way to make the light work is if i had a ON/OFF button as handbrake.


EDIT: ABS and TC ingame hud is also weird, so this is probably the Simply Mad Studio's fault. Gives the same weird output to pCars-hud app aswell.
Title: Re: Where do we stand on Project Cars 2?
Post by: Tiogy on October 01, 2017, 04:57:38 pm
Thank you for your work on this Cristiano!

I do see one issue though, SimCommander / SimVibe requires that the PC2 shared memory be used. Is there a way to use both for different needs?

Dean
Title: Re: Where do we stand on Project Cars 2?
Post by: Cristiano on October 01, 2017, 05:28:53 pm
Hello.
The code of the Project Cars 2 plugin is exactly the same as the Project Cars 1, so it is something in the game that gives wrong information for TC and ABS

Regarding the hand brake, I think your onli option is to fix a switch on the hand brake

Regards
Cristiano




Noticed u have updated the Simdash to v17, so thank u for that.

But i have a issue that i didnt have in Project Cars 1, where ABS and Tracktion Controll worked separatly.
Even before the update to v17 it looks like that Traction Controlled warning-light are bind to ABS warning-light?
When traction controll kicks in it triggers the ABS warning light.

And is there any way to make the Handbrake light work with your JC32 hardware? I have a analog handbrake connected to that. The only way to make the light work is if i had a ON/OFF button as handbrake.


EDIT: ABS and TC ingame hud is also weird, so this is probably the Simply Mad Studio's fault. Gives the same weird output to pCars-hud app aswell.
Title: Re: Where do we stand on Project Cars 2?
Post by: Cristiano on October 01, 2017, 05:31:48 pm
Hello.
The reason shared memory is set to "Projects Cars 1"  is because the details of the new telemetry for Project Cars 2 is not yet public, or at least it is what they say in the forum. I will double check today.

I will also check what happen if I set shared memory to "Project Cars 2". maybe it is retro-compatible with "Project Cars 1"

Regards
Cristiano






Thank you for your work on this Cristiano!

I do see one issue though, SimCommander / SimVibe requires that the PC2 shared memory be used. Is there a way to use both for different needs?

Dean
Title: Re: Where do we stand on Project Cars 2?
Post by: Tiogy on October 01, 2017, 07:43:11 pm
Sounds good Cristiano, thank you!  :)
Title: Re: Where do we stand on Project Cars 2?
Post by: Cristiano on October 02, 2017, 10:34:02 am
Ok, I have checked in their forum and basically the big players (the WDM members) got access to the shared memory information in advance.
The others have to wait that the information is made public but they say it should happen soon.

regards
Cristiano




Hello.
The reason shared memory is set to "Projects Cars 1"  is because the details of the new telemetry for Project Cars 2 is not yet public, or at least it is what they say in the forum. I will double check today.

I will also check what happen if I set shared memory to "Project Cars 2". maybe it is retro-compatible with "Project Cars 1"

Regards
Cristiano






Thank you for your work on this Cristiano!

I do see one issue though, SimCommander / SimVibe requires that the PC2 shared memory be used. Is there a way to use both for different needs?

Dean
Title: Re: Where do we stand on Project Cars 2?
Post by: Tiogy on October 02, 2017, 03:00:08 pm
Thank you for the update Cristiano. :)

Dean