SymProjects Forum
General Category => General Discussions => Topic started by: NitroUK on June 03, 2013, 12:14:03 pm
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Hi,
is there anyway we can get the RevBurner working with Euro truck Sim 2 please? im blind as a bat and cant see the ingame rev counter...
Any help gratefully received...
Best wishes Glenn
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Hi,
unfortunately this question was asked a few months ago and it was not possible, I don't suppose the answer has changed, but I'm sure Cristiano will tell us if it has.
http://www.symprojects.com/forum/index.php?topic=576.0
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Hi thanks for that... guess we'll just have to wait unless Cristiano would share with me (happy to be pm'd or email) what is needed to make the Revburner report the trucks rpm.
Being disabled I have l lots of time to try and find a way to get it working then I would be more than happy to hand over the information and credit / rights ( if that's the corect terminology) so Cristiano can publish it for others to use..
Having only ever used it (a long time ago) in fFactor I know it's very useful to have a working rev counter with shift light..
best wishes Glenn
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Hi all,
I contacted SCS and received the following reply....
Hello,
We are working on "telemetry SDK" - a feature of the game which will allow other people to write plugins for the game to get various information about the vehicle's stats and physics info. Perhaps somebody will then come up with supporting RevBurner too, to display the information gleaned from the game using the device. The SDK will be included already with the upcoming patch of the game, but this patch is still deep in testing, most likely we'll need to still spend several weeks polishing it.
Wooooohoooo ! looks like we could be in business :)
Cristiano could I ask nicely that when this patch comes out that you see if you can work for magic on if please?
Here's h hoping...
Best wishes Glenn
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Yes, let me know when the patch is available.
Hi all,
I contacted SCS and received the following reply....
Hello,
We are working on "telemetry SDK" - a feature of the game which will allow other people to write plugins for the game to get various information about the vehicle's stats and physics info. Perhaps somebody will then come up with supporting RevBurner too, to display the information gleaned from the game using the device. The SDK will be included already with the upcoming patch of the game, but this patch is still deep in testing, most likely we'll need to still spend several weeks polishing it.
Wooooohoooo ! looks like we could be in business :)
Cristiano could I ask nicely that when this patch comes out that you see if you can work for magic on if please?
Here's h hoping...
Best wishes Glenn
-
Hi all,
I contacted SCS and received the following reply....
Hello,
We are working on "telemetry SDK" - a feature of the game which will allow other people to write plugins for the game to get various information about the vehicle's stats and physics info. Perhaps somebody will then come up with supporting RevBurner too, to display the information gleaned from the game using the device. The SDK will be included already with the upcoming patch of the game, but this patch is still deep in testing, most likely we'll need to still spend several weeks polishing it.
Wooooohoooo ! looks like we could be in business :)
Cristiano could I ask nicely that when this patch comes out that you see if you can work for magic on if please?
Here's h hoping...
Best wishes Glenn
Hi Glenn
Can i please ask if you know if this company do a similar simulator product but for cars. I desperately need a city driving product that can use a rev burner. I am making a rig with gauges, etc but can't find a program to run them on. I feel like a man with a ferrari with no petrol in the tank. I'm at desperate ends at the moment, any info is very very much appreciated. Cheers, SHAUN
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Yes they make Driving Simulator 2012, with a variety of cars and buses, but I have no idea how good it is, and I presume it is likely to be the same as Euro Truck in that it will not currently support the rev burner, though I do not know this before.
Have a look for it on the net, it is by Excalibur.
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Hello Cristiano
Have any news how make work revcount with euro truck sim2?
i find this in this page http://www.eurotrucksimulator2.com/update.php
"Vehicle telemetry information is available to third-party applications using a first version of ETS2 Telemetry SDK"
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yeah SCS have relased the 1.4.1 patch today which supports telemtry for third party applications and things, you can dowload the sdk's and stuff here
http://download.eurotrucksimulator2.com/scs_sdk_1_0.zip
or alternativley go to the mod page
http://www.eurotrucksimulator2.com/mod_tools.php
hopefully well be able to get our clocks working with ets2 now
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You guys are so lucky. I desperately need a city car simulator to do the same... I'm so sad - but happy for you all.
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Hey guys,
Someone already got it working?
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Ok guys.
I have ordered the game and I should be able to make this game work soon.
regards
Cristiano
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Thanks Cristiano.
We are waiting for news in will soon.
Best regards
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any news on this Cristiano?
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Hello Cristiano,
You have news?
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Yes.
Yesterday I completed support fro Grid 2, Formula Truck and today I started with Euto Truck Simulator 2.
it won't take long.
Regards
Cristiano
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excellent news cristiano!
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Hello Cristiano,
how are running the support for ETS2?
Regards
António
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I am actively working on the plugin.
it's not finished because I am having some problems with it but it should not take very long before I complete it.
Regards
Hello Cristiano,
how are running the support for ETS2?
Regards
António
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Hello cristian,
Already got through the problems you had with the plugin for ETS2?
Regards
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Yes I finished the plugin.
Tomorrow Simdash will be available for download.
Regards
Cristiano
Hello cristian,
Already got through the problems you had with the plugin for ETS2?
Regards
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Thanks Cristiano, works perfectly in ETS2
Regards
Yes I finished the plugin.
Tomorrow Simdash will be available for download.
Regards
Cristiano
Hello cristian,
Already got through the problems you had with the plugin for ETS2?
Regards
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Excellent! Thank you!
Now I can put large gauges on the motion platform. Hard to read the onscreen gauges when the rig is tossing me around ;)
http://www.youtube.com/watch?v=99q27DiQhIU&feature=player_embedded
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Hi guys, I can't get any gears above 9 to display at all. I've tried using SPI-D and DLC247 all with multiple digit displays but will only display to 9th gear. Am I missing something?
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I think the problem is with SImDash, that doesn't expect gear positions greater than 9.
usually there are only 5-6 gears in the cars.
I will investigate and eventually update the code.
thanks
Hi guys, I can't get any gears above 9 to display at all. I've tried using SPI-D and DLC247 all with multiple digit displays but will only display to 9th gear. Am I missing something?
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Hi Cristiano, any plans to do the same for OMSI Bus Simulator if the data is available?
Thanks
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I didn't know that game.
I will see what I can do .
thanks
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Thanks :)
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So I have checked the game and it looks like it can be supported.
It's in my todo list and probably is the next game I am going to make a plugin for.
I am going to buy the game just after Christmas and start working on it.
Regards
Cristiano
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Many thanks :)
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Pardon? ???
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I am going to buy the game just after Christmas and start working on it.
Hi Cristiano,
still no OMSI2 Plugin?
I've recently wrote an OMSI2 plugin for the logitech G13 keyboard. If you have any questions I may help you.
cheers
zahcim