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Messages - RamjetR

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General Discussions / Re: Support documentation for x-sim dll's?
« on: July 13, 2012, 02:27:45 am »
Hi Cristiano,

Just wondering how you went with documenting what the syntax would be to call and use your DLL to directly send an update to the SPI-D and Pro Shift?

I know your busy, a quick example usage syntax would get me going nicely.

Thanks.

Ramjet :D

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General Discussions / Re: Support documentation for x-sim dll's?
« on: May 31, 2012, 10:56:51 pm »
I'm not familiar with .NET calls at all, but very willing to learn how to use them in AHK. If it's a similar DllCall(x,x,x,x) function to how I use the PacDrive. Then I shouldn't have any problem with it.

Currently I address and call the PacDrive (LED Controller) with the following code (extracted from my code notes);

; Uses of the PacDrive.dll
; First, Load the Library with DllCall("LoadLibrary", "str", "PacDrive.dll")
; Then Initialize the PacDrive with DllCall("PacDrive.dll\PacInitialize")
; To set the LEDs as a whole use DllCall("PacDrive.dll\PacSetLEDStates",Int,0,UShort,0)   -  Note (integer, pacdrive ID, short integer, decimal value for LEDs)
; To set induvidual LEDs, use DllCall("PacDrive.dll\PacSetLEDState",Int,0,Int,0,Int,1)     -  Note (integer, pacdrive ID, integer, pin0, integer, 1 means ON)

If usage is similar to this, then I'm ready to rock :)


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General Discussions / Re: Support documentation for x-sim dll's?
« on: May 30, 2012, 11:08:00 pm »
Thats right, I'm not creating a pluggin for X-Sim, but rather making my own utility to emulate the output drive PCB of Sega Model 2  Arcade machines.

I'm using autohotkey for my application. It has the ability to call dll's directly which is how I call the pacdrive dll for setting outputs for my cabinet lighting to match my output Pcb emulation.

Autohotkey scripting would be great! Is the dll calls the same for all your dll's? And is it possible to have a dll for the proshift too? I have a complete dashboard in 2 arcade cabinets, both have a proshift for rpm and indicators, and a spi-d for speed and shift light.

It's looking great and getting alot of attention in the arcade forums. :)

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General Discussions / Support documentation for x-sim dll's?
« on: May 30, 2012, 01:03:34 am »
Hi Christiano,

I've been playing with X-Sim with your plugin DLLs for the SPI-D.

I'm also looking to directly drive the SPI-D and Pro Shift from my program I'm writing to support the Model 2 Emulator. We'd discussed briefly about adding support to SimDash a while ago, but the need to separate the programs is due to the specific timing and PCB emulation I'm running within my script to generate the correct outputs for the original Daytona USA/Sega Rally/Sega Touring Car/Indy 500 etc...

Do you have any information on the DLL function calls to send data from within a script directly to a SPI-D and Proshift to allow users to make custom programs to use your X-Sim DLLs? I would love to include support for my entire dashboard :)

Here is what I've got running with X-Sim now, however I've had trouble finding the base pointer address to restore the values directly from the emulator whilst I caputure the data in X-Sim?

http://www.youtube.com/watch?v=IcL7lVOVsFA

Check out the my channel for more info on my race rig if you'd like also.

But I'd love to have some documentation on the commands needed to use the SPI-D DLL etc..

Ramjet :D

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Show off your build / Re: My Sega Touring Car DX Cabinet
« on: June 24, 2011, 05:23:43 am »
I've uploaded a heap of photos to my flickr account but it appears I can't link direct pictures in forum posts?
http://www.flickr.com/photos/44829452@N06/sets/72157626845876921/

Can I put my build log here?

oh and new youtube vids as it nears completion - Ironically I'm having a ball playing the retro arcade games which the simdash doesn't support hahaha... But it works fantastic for games it does.

http://www.youtube.com/user/ramjetr?feature=mhee

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Show off your build / My Sega Touring Car DX Cabinet
« on: June 17, 2011, 02:07:23 pm »
This is a teaser video whilst I prepare my build log....

Enjoy.
http://www.youtube.com/watch?v=brGr8EnZmMQ&NR=1
and here
http://www.youtube.com/watch?v=ZWHfw_VhQME&feature=related

 :D

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At first when I've been configuring SimDash, games weren't working... infact on one PC it still isn't.

What would be really handy is a diagnostic panel in SimDash which can log and show the outgauge,Dbox etc data stream in a small chat window object. Atleast that way we know we've configured the game properly and the data being read by SimDash is actually there, and valid.

I couldn't find a suggestion box... so I thought I'd put this here.

Thanks

Ramjet :)

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General Discussions / Re: Pro Shift
« on: May 22, 2011, 11:57:10 pm »
Hey

I've been looking into this too, and there are a few memory offset values I've found with other programs which indicate the value of NOS and turbo's etc... CheatEngine is a pretty good program for reading memory locations in game. I know some people use it for making trainers, but the interesting part is, it's pretty good at finding memory to read and display information.

I believe RacerS uses something like this for making his FOV and headtracking applications.

I'm building some custom LED buttons into my setup and lighting up the buttons when a weapon, power up, or simple NOS is ready to go would be a fantastic use of the spare LED pins I have available.

Thanks

Ramjet

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General Discussions / Re: Shift light is not working with SPI-D
« on: May 22, 2011, 11:52:44 pm »
Your welcome...

.... I'd bet money thats where most of the "My [insert symproject thing here] doesn't work" threads come from.

I managed to get my new SPI-D, GI Pro and Proshift running like a dream last night. I just so happened that I had shift light problems too and it turned out that I hadn't selected the Greater Than symbol for the shift limit. It caught me out, and I reckon that would fix itsdaplumber's problem too.

Ramjet.

 


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General Discussions / Re: Pro Shift
« on: May 22, 2011, 11:19:12 am »
Heya

I was wondering if it is possible to monitor Need for Speed: Hot Pursuit 2010 and light LED's depending on whether NOS, Spikestrip, Turbo, etc etc is available.

I know some people online don't consider NFS games as racing sims, but they are ALOT of fun and being able to light a dash display for knowing when I can fire that EMP or Spike-strip again would be wicked!

Thanks

Rammy.  ;D

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General Discussions / Re: Shift light is not working with SPI-D
« on: May 22, 2011, 11:08:01 am »
Heya

Quick note on the SPI-D Shift light... Actually this is a top tip for the SimDash on a whole..

SimDash by default uses the RPM "=" shift light on setting... This is great if you can see the very split second it hits say 6K rpm on the way to 7K. For a microsecond it would be ON, then off again at 6,001 RPM.

Make sure that you use the settings like:

RPM ">" 6000 rpm. This will make sure the light is on when ever the RPM is Greater than 6000 rpm.

This also applies to the Proshift too. With each LED you choose to use, give it a > command. That way each LED will light sequentially as it rises through the preset values to say 7000RPM redline?

So, if you want something to light up when something is higher than a specified value (especially RPM and Shift lights) .... use the ">" in your SimDash configuration.

A quick guide on how to use SimDash wouldn't go a miss Mr Symprojects people man/woman. I'll see if I can whip one up after I've finished my build log. Can't wait to show everyone :)

Rammy. ;D

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