Author Topic: dirt 3 patch 1.02  (Read 30320 times)

Cristiano

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Re: dirt 3 patch 1.02
« Reply #15 on: August 29, 2011, 06:48:36 pm »
Hi same thing happened to me to put (ExtraData 1) is blocked in step finish.

Hola me sucede lo mismo al poner ( Extradata 1) se bloquea en el paso de meta.

Thanks.
I have sent an email to Codemaster with the details of this problem.

It must be related to the new patch because I don't remember these crashes before.

C.

gti31

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Re: dirt 3 patch 1.02
« Reply #16 on: August 29, 2011, 07:43:03 pm »
moi aussi j'ai envoyé un mail à codemasters et j'attend une réponse.

gti31

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Re: dirt 3 patch 1.02
« Reply #17 on: September 02, 2011, 09:55:34 am »
réponse de codemasters

"Thank you for submitting your recent request to Codemasters Customer Services concerning DiRT 3.
 
This feature is completely untested beyond checking that the basic data output is correct, and as such should be used entirely at your own risk.
 
As such we cannot provide assistance for its use unfortunately."

Rikardo Dust

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Re: dirt 3 patch 1.02
« Reply #18 on: September 15, 2011, 07:48:24 pm »
hey guys!

   any news on this? it does seem to me from my limited testing that its the dirt3 game that crashes whenever the line extradata "0" is changed to extradata "1". it definately used to work ok but not now :(

Cristiano

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Re: dirt 3 patch 1.02
« Reply #19 on: September 16, 2011, 05:50:30 pm »
hey guys!

   any news on this? it does seem to me from my limited testing that its the dirt3 game that crashes whenever the line extradata "0" is changed to extradata "1". it definately used to work ok but not now :(

it stopped working after the patch.
The problem is that extradata="1" is required but Codemaster says this is an unsupported feature and won't fix it.

Unfortunately at the moment the only solution is not to apply the patch.

mr.w

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Re: dirt 3 patch 1.02
« Reply #20 on: October 31, 2011, 06:56:28 pm »
not sure what version I am on but I have my Symproject hardware (rev burner, GI Max and SPI-D) running fine on Rfactor and NFS S2, but nothing on Dirt 3, made adjustments as per the doc on the Symprojects website, but still nothing.

Cristiano

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Re: dirt 3 patch 1.02
« Reply #21 on: October 31, 2011, 10:36:19 pm »
not sure what version I am on but I have my Symproject hardware (rev burner, GI Max and SPI-D) running fine on Rfactor and NFS S2, but nothing on Dirt 3, made adjustments as per the doc on the Symprojects website, but still nothing.

Hello.
I suppose you have edited the Dirt3 configuration file, as explained in the website.

Can you tell me the location of the file. because there are two on the disk, with the same name. the first (the good on) is in a subfolder in you documents folder. the second one I think is in the game's installation folder.

you can also post the file or its content here so I can have a look.

thanks

mr.w

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Re: dirt 3 patch 1.02
« Reply #22 on: November 04, 2011, 01:58:15 am »
sorry for the delay, i am running win 7 32 bit, the file is located under program files\codemaster\dirt3\system.  see file below:


<?xml version="1.0" encoding="UTF-8" ?>
<hardware_settings_config version="53" deviceId="" >
    <cpu>
        <threadStrategy parallelUpdateRender="false" workerMapFile="system/workerMap.xml" forceFeedbackProcessor="0" dvdStorageProcessor="0" dataSetMonitorProcessor="0" renderProcessor="0" updateProcessor="0" fileStreamProcessor="0"/>
    </cpu>
    <audio_card>
        <audio mixing="rapture3D" />
    </audio_card>
   
    <graphics_card>
        <directx forcedx9="false" />
        <resolution width="800" height="600" aspect="normal" fullscreen="true" vsync="0" multisampling="2xmsaa" >
            <refreshRate rate="60" />
        </resolution>
        <gamma level="1.0" />
    </graphics_card>
    <graphics_detail level="medium" />
    <shadows enabled="true" size="1024" maskQuality="1" />
    <particles enabled="true" wind="true" dynamicRes="true" />
    <crowd enabled="true" />
    <cloth enabled="true" />
    <postprocess quality="1" />
    <groundcover mode="blended" clutter="true" />
    <objects lod="1.0" maxlod="0" />
    <trees lod="1.0" maxlod="0" />
    <vehicles characterQuality="2" lodQuality="2" />
    <envmap faces="6" size="256" forceBilinear="true" />
    <water update="true" detail="1" />
    <mirrors enabled="true" forceBilinear="true" width="384" height="128" car_maxlod="3" car_culldist="200.0" />
    <skidmarks enabled="false" />
    <dynamic_ambient_occ enabled="true" quality="1" />
    <night_lighting volumes="true" lights="0" shadows="true" />
    <physics environmentalDamage="true" vehicleDamage="true" />
    <input device_type="auto" />
    <motion enabled="true" ip="127.0.0.1" port="20777" delay="1" extradata="0" />
</hardware_settings_config>


I have tried it with extradata="1" as well

Cristiano

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Re: dirt 3 patch 1.02
« Reply #23 on: November 04, 2011, 05:52:53 pm »
sorry for the delay, i am running win 7 32 bit, the file is located under program files\codemaster\dirt3\system.  see file below:


<?xml version="1.0" encoding="UTF-8" ?>
<hardware_settings_config version="53" deviceId="" >
    <cpu>
        <threadStrategy parallelUpdateRender="false" workerMapFile="system/workerMap.xml" forceFeedbackProcessor="0" dvdStorageProcessor="0" dataSetMonitorProcessor="0" renderProcessor="0" updateProcessor="0" fileStreamProcessor="0"/>
    </cpu>
    <audio_card>
        <audio mixing="rapture3D" />
    </audio_card>
   
    <graphics_card>
        <directx forcedx9="false" />
        <resolution width="800" height="600" aspect="normal" fullscreen="true" vsync="0" multisampling="2xmsaa" >
            <refreshRate rate="60" />
        </resolution>
        <gamma level="1.0" />
    </graphics_card>
    <graphics_detail level="medium" />
    <shadows enabled="true" size="1024" maskQuality="1" />
    <particles enabled="true" wind="true" dynamicRes="true" />
    <crowd enabled="true" />
    <cloth enabled="true" />
    <postprocess quality="1" />
    <groundcover mode="blended" clutter="true" />
    <objects lod="1.0" maxlod="0" />
    <trees lod="1.0" maxlod="0" />
    <vehicles characterQuality="2" lodQuality="2" />
    <envmap faces="6" size="256" forceBilinear="true" />
    <water update="true" detail="1" />
    <mirrors enabled="true" forceBilinear="true" width="384" height="128" car_maxlod="3" car_culldist="200.0" />
    <skidmarks enabled="false" />
    <dynamic_ambient_occ enabled="true" quality="1" />
    <night_lighting volumes="true" lights="0" shadows="true" />
    <physics environmentalDamage="true" vehicleDamage="true" />
    <input device_type="auto" />
    <motion enabled="true" ip="127.0.0.1" port="20777" delay="1" extradata="0" />
</hardware_settings_config>


I have tried it with extradata="1" as well

thanks.
you should leave extradata="1" anyway

I think you have edited the wrong file.
if you open your "Documents" folder you should find the same file. it should be stored in some subfolder like "Codemaster" or "Dirt3", I don't remember well.

Please let me know if you can find it.

Cheers
Cristiano

mr.w

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Re: dirt 3 patch 1.02
« Reply #24 on: November 04, 2011, 07:11:33 pm »
I looked in that folder but I did not find that file in that folder, that is why I went with the programs folder.

mr.w

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Re: dirt 3 patch 1.02
« Reply #25 on: November 05, 2011, 08:21:00 pm »
i have it working now, i copied the same file into the other folder and now it is working.

I do have 1 other question, is there a way to get multiple shift lights working? I have a Type R tach with shift light and a SPI-D that i would like working, the tach light works but I can't get the SPI-d working

Cristiano

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Re: dirt 3 patch 1.02
« Reply #26 on: November 05, 2011, 11:41:37 pm »
i have it working now, i copied the same file into the other folder and now it is working.

I do have 1 other question, is there a way to get multiple shift lights working? I have a Type R tach with shift light and a SPI-D that i would like working, the tach light works but I can't get the SPI-d working

you can have multiple shift lights.

the one on the tacho is driven by the tacho and not by SimDash. so these is no control of that from the software.

the SPI-D shift light should work fine. have you tried to invert they way the shift light's pin are inserted into the connector? because there is only one correct way.

or maybe is the software configuration. I can check that if you post a picture.

thanks
Cristiano

nickchong

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Re: dirt 3 patch 1.02
« Reply #27 on: March 07, 2012, 09:48:54 am »
 I've found a solution for the extra data problem in dirt 3 patch 1.02

download this
http://www.worthdownloading.com/download.php?gid=4744&id=23412

run the patch, and viola.. you're back on 1.01
now do the usual hardware config xml edits and it should work.. game does not freeze at end of the game anymore.

Cristiano

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Re: dirt 3 patch 1.02
« Reply #28 on: March 07, 2012, 05:55:18 pm »
I've found a solution for the extra data problem in dirt 3 patch 1.02

download this
http://www.worthdownloading.com/download.php?gid=4744&id=23412

run the patch, and viola.. you're back on 1.01
now do the usual hardware config xml edits and it should work.. game does not freeze at end of the game anymore.

thanks.

that is very useful.

regards
Cristiano

 

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